The project started with simple experiments, such as moving sprites on the screen and adding collision detection. I enhanced the code to handle arrays of sprites, ultimately transforming the experiment into a game. Notably, the BBC Micro lacked hardware sprites, so I implemented this entirely with custom assembly language routines.
The resulting game, inspired by Space Invaders, featured invaders that occasionally peeled off for bombing raids. Although the project was not commercially successful, it provided enjoyable gameplay and a fulfilling coding experience.